Project Boost (aliimar) Mac OS

  1. Install Xcode from the mac app store. Then use the command: /usr/bin/ruby -e '$(curl -fsSL the above will install homebrew and allow you to use brew in terminal. Then just use command: brew install boost.
  2. MacOS Big Sur elevates the most advanced desktop operating system in the world to a new level of power and beauty. Experience Mac to the fullest with a refined new design. Enjoy the biggest Safari update ever. Discover new features for Maps and Messages.
  3. Interestingly, ProjectManager can delight Mac users in another way: it helps you run Microsoft Project (a 100% Windows-based app, understandably) on Mac. The steps to run MS Project on Mac are quite simple, and the integration smooth.
  4. Start by building the core ROS packages. Building the catkin Packages. ROS is in the process of converting to the catkin build system, but not all of the packages have been converted and the two build systems cannot be used simultaneously. Therefore it is necessary to build the core ROS packages first (catkin packages) and then the rest.
  1. Project Boost (aliimar) Mac Os X
  2. Project Boost (aliimar) Mac Os Update
  3. Project Boost (aliimar) Mac Os Download

Project Boost (aliimar) Mac Os X

Please note that Mac OS support of the Robotics Library is in an experimental stage. The following tutorial has only been tested for High Sierra and may need to be adapted for other setups.

Prerequisites

In order to compile the dependencies of RL, this tutorial uses the Homebrew project. First, install the Xcode Command Line Tools (CLT) and Homebrew as described on the Homebrew website.

3315 Ordnance Survey Maps, No. 82 - Bideford, David & Charles Publishing 6629 Aqua3 Michelin. 1131 Measuring Time - Improving Project Performance Using Earned Value Management. 9927 iMovie 08 and IDVD 08 for Mac OS X - Visual QuickStart Guide, Jeff Carlson.

Add the RL Homebrew repository with the following command.

In order to compile RL, install all of its dependencies from Homebrew with the following command.

Gaming club online. In order to generate the API documentation, you need to install the following software packages as well.

For multi core compilation support (e.g., quad core), set these variables before running the other commands.

Building the Robotics Library

Download the source code and additional examples and extract the archives. Open a terminal and change into the directory of the extracted source.

Create a build directory.

Build the library by executing the following commands.

Additionally, the following commands can be used to build the API documentation on demand and to run tests included in the project.

Build Configuration

You can configure the build process by specifying a number of CMake options. Building of selected libraries, demos, or extra applications can be disabled in order to avoid certain dependencies if they are not required. The following table shows an overview of all RL specific parameters and their default values. These options can be directly appended to the cmake command. For a detailed overview of all options, you can run the interactive interface of CMake ccmake.

OptionDescriptionValues
-D BUILD_DEMOS=ONEnable/disable building the demo applications.ON/OFF
-D BUILD_DOCUMENTATION=OFFEnable/disable building the API documentation.ON/OFF
-D BUILD_EXTRAS=ONEnable/disable building the extra applications.ON/OFF
-D BUILD_RL_HAL=ONEnable/disable building the RL::HAL library and its dependencies.ON/OFF
-D BUILD_RL_KIN=ONEnable/disable building the RL::KIN library and its dependencies.ON/OFF
-D BUILD_RL_MATH=ONEnable/disable building the RL::MATH library and its dependencies.ON/OFF
-D BUILD_RL_MDL=ONEnable/disable building the RL::MDL library and its dependencies.ON/OFF
-D BUILD_RL_PLAN=ONEnable/disable building the RL::PLAN library and its dependencies.ON/OFF
-D BUILD_RL_SG=ONEnable/disable building the RL::SG library and its dependencies.ON/OFF
-D BUILD_RL_UTIL=ONEnable/disable building the RL::UTIL library and its dependencies.ON/OFF
-D BUILD_RL_XML=ONEnable/disable building the RL::XML library and its dependencies.ON/OFF
-D BUILD_SHARED_LIBS=ONEnable/disable building shared libraries.ON/OFF
-D BUILD_TESTS=ONEnable/disable building the test applications.ON/OFF
-D USE_QT5=ONPrefer Qt5 over Qt4 if available.ON/OFF

Here is a 'generic' step-by-step to getting an AVR development platform going on your computer using the free AVR toolchain (avr-gcc, avr-libc and avrdude) Pretty much every project uses this toolset so its a good way to get going

The following two methods both place all of the files in the /usr/local/bin directory in the hard driver. Unfortunately that directory is not in the default path. That means that when you type avrdude into the terminal it cant figure out where to look. In this prep-step you'll change the profile of your Terminal to add /usr/local/bin to the path.

Find the Terminal program, you'll be using this to do most of this stuff. Its in the Applications/Utilities folder

In the new Terminal window, type in echo $SHELL and press return

If the output is /bin/bash then type the following command:
echo 'PATH=$PATH:/usr/local/bin' >> ~/.bash_profile
all on one line. Press return.

Project boost (aliimar) mac os update

If the output is /bin/csh or /bin/tcsh then type the following command:
echo 'set path = ($path /usr/local/bin)' >> ~/.cshrc
all on one line. Press return.

Close any Terminal windows and open up a new one. This makes sure the .bash_profile or .cshrc is reloaded. Now type in echo $PATH (for bash) or echo $path (for t/csh) you should get something like the following:

The important thing is that at the end of the line is /usr/local/bin

This is the suggested method

Download the ready to go nice package from ObDev, I havent tried it but a friendly email'er said its great.

This isnt suggested, and is an older method, but we leave the documentation here in case its handy

You will need make which is included in XCode, as OSX-AVR doesn't come with it (ugh)

Step 1. Download and install the mac developer tools (XCode).

You need to have make installed, but it doesn't come with the OSXAVR package. You can try installing it with fink, which will require a lot less space but the following is guaranteed. If you want to have the latest avr-gcc you may also have to do it the 'old way' which guarantees the most recent tools will be installed.

To install XCode you will need the official packages. These are available on your Mac OS X Install CD, or from apple at: apple developer tools. The file is about 900MB so unless you have a fast connection I strongly encourage grabbing it off of the Install CDs that came with your Mac (you do still have those, right?) Basically we need the native Mac OS X compiler tools so that we can generate the AVR compiler tools.

There's finally a good/fast way of installing all these tools under Mac OS X PPC or i386! First, download the OSX-AVR packge for PPC (older macs) or i386 (Intel macs, latest ones) from sourceforge.

Run the OSX-AVR.mpkg

You're done!

(Images of installation and process are forthcoming but its rather easy so go ahead and try it anyways)

Don't forget you have to install XCode as make doesn't come with this package.

Can't get it working? Dont worry, help is available in the forums!

This is the advanced method, for when you need bleeding-edge development and hackability. Not suggested

The following steps are essentially the same for MacOS X or Linux, BSD or any other unixy OS. This is the 'old style' of installing avr-gcc, its longer and more tedious but you are guaranteed to have the latest version.

(Note that this doesn't seem to work on Intel Macs for unknown reasons, we're investigating..)

Leah Buchley has an excellent tutorial, and you should follow it. I've reduplicated it here in case the site goes down. (also with a few minor 'improvements' and images

Step 2. Download & install binutils (an essential utility for the C compiler)

Download the current release of binutils from : http://www.gnu.org/software/binutils/ (you can also go straight to the download site here) For these examples, we'll be using binutils-2.17.tar.gz but you should use whatever is most recent. Save it into your home directory, not the desktop.

Decompress the downloaded file and double click on it to decompress it (or use Stuffit Expander, in the Applications folder). You should now have a folder called binutils-2.17 which you should drag into your Home directory

Open up a Terminal window and navigate to the binutils directory. Type: cd binutils-2.17 <return> (or whatever you downloaded) theb type in ls to verify everythings there

Configure binutils for AVR. type: ./configure --target=avr <return>
this will start a long process that will spit out a lot of text.

Once its done, compile binutils. type: make <return>
this will start an even longer compilation process


Once that's done, install binutils. type: sudo make install
You will be prompted to enter your password. Only administrators can install software thats why the password is necessary.


Step 3. Download & install gcc (the C compiler)
First, download the current release of gcc from: http://gcc.gnu.org/mirrors.html currently thats gcc 4.2.0

Decompress the downloaded file and put the decompressed folder in your home directory. Open up a new Terminal window in your home directory, type cd gcc-4.2.0 and then ls to verify its all in there.

Next, c reate another directory to install gcc into.
type: cd . <return> to go back into the home directory, then
type: mkdir avrgcc-4.2<return> (substituting your gcc version for the 4.2)
Navigate to the folder you created.
type: cd avrgcc-4.2 <return> (or whatever you named your folder)
Configure gcc for AVR.
Type: ./gcc-4.2.0/configure --target=avr --enable-languages=c --disable-libssp
(substituting the name of the folder you decompressed for the gcc-4.2.0)
**thanks to Seth Raphael for the --disable-libssp ti
p

Once the configuration is done, compile gcc.
type: make CC='cc --no-cpp-precomp' <return>

This will take a long time so go have a sandwich

When its done and you've washed your plate and silverware, install gcc. type: sudo make install<return>
and enter your password when prompted


Step 4. Download and install avr-libc (an essential C library for AVR chips)

Download the current release of avr-libc from : http://savannah.nongnu.org/projects/avr-libc/

Decompress the downloaded file and put the decompressed folder in your home directory

In a new Terminal window, navigagte to the avr-libc directory. from your home directory
type: cd avr-libc-1.4.6 <return> (or whatever you downloaded)

Configure avr-libc. type: ./configure --host=avr <return>

Compile avr-libc. type: make

Install avr-libc. type: sudo make install

Step 5. Download and install avrdude (the software that loads programs from your machine onto the chips)

Download the current release of avrdude from : http://download.savannah.gnu.org/releases/avrdude/

Project Boost (aliimar) Mac Os Update

Decompress the downloaded file and put the decompressed folder in your home directory

In a Terminal window, navigate to the avrdude directory. From your home directory type: cd avrdude-5.2 (or whatever you downloaded)
Configure avrdude. type: ./configure
Compile avrdude. type: make
Install avrdude. type: sudo make install

Mac

Yay all the software is installed!

Project Boost (aliimar) Mac Os Download

Planet 7 instant play. Can't get it working? Dont worry, help is available in the forums!