[MizJam1 Entry] Town Mac OS
What's new in DIDM
- Mizjam1 Entry Town Mac Os Update
- Mizjam1 Entry Town Mac Os 10
- Mizjam1 Entry Town Mac Os X
- Mizjam1 Entry Town Mac Os Catalina
Jan 08, 2021 10 Pathfinder: Kingmaker (Windows, Classic Mac OS, Linux) Pathfinder is originally a tabletop role-playing game but developers were able to make it an isometric PC game with the help of Kickstarters. The visuals of the game highlight effervescent bright lights that create a magical atmosphere and include the action and story gamers really want. Unused cinematics from the Alpha trailer remain in the game. Within Mafia Town, there are four unused cinematics called cine1, cine2, cine3 and cine4. To see them, open the developer console and enter enablecheats. Then write ce, and the cinematic will play. In Mafia Town HQ has two strange unused cinematics called Bird and rs. Mac OS X & macOS names. As you can see from the list above, with the exception of the first OS X beta, all versions of the Mac operating system from 2001 to 2012 were all named after big cats. Icewind Dale was released on June 29, 2000 for Windows by Interplay Entertainment, and on March 26, 2002 for Mac OS and OS X by MacPlay. An expansion, Icewind Dale: Heart of Winter, was released in 2001. The game and its expansion were re-released in two budget packages in 2002, entitled Icewind Dale: The Collection and Icewind Dale: Complete.
September 24, 2020, Camp BGen Rafael T Crame, Quezon City. The Philippines hosted the 20th ASEAN Senior Officials Meeting on Transnational Crime (20th SOMTC) via zoom meeting on September 24, 2020. This is the firs-ever conduct of online meeting for the ASEAN member-countries under the new normal due to the current pandemic situation affecting the world. The meeting was chaired by SOMTC Leader Philippines USEC BERNARDO C FLORECE, JR from the Department of the Interior and Local Government (DILG) and conducted virtually via zoom webinar in B Hotel, Quezon City. PMGEN MARNI C MARCOS, Director DIDM, as the OPR of the said activity in the PNP joined other PNP delegates as Observers where they observed the proceedings via virtual zoom at the PNP Main Conference Room.
Around 160 delegates joined the virtual meeting participated by Senior Officials from ASEAN Member-States, the ASEAN Secretariat, to include members of the Philippine delegation as observers via secured platform provided by the secretariat. No less than DILG Secretary Eduardo Ano graced the said event and emphasized the growing challenges and new forms of transnational crimes that emerged during this pandemic which calls for stronger collaboration among ASEAN member-countries.
The ASEAN member-countries presented a short country report in combating Transnational Crime amidst COVID-19 pandemic. Transnational crime issues such as: Illicit Drug Trafficking, Trafficking in Persons, Terrorism, Arms Smuggling, Cybercrime, and Wildlife and Timber Trafficking. USEC Florece’s country presentation highlighted the efforts made by the Philippine government against COVID-19 pandemic and shared that the Philippines, retained its Tier 1 status in the US State Department’s 2020 Trafficking in Persons Report, which shows the strong commitment of the Philippine government in addressing human trafficking, as the ASEAN SOMTC Voluntary Lead Shepherd on trafficking in persons.
The hosting of the 20th SOMTC via zoom webinar is a joint effort of the DILG as the SOMTC Philippines Leader and other relevant government agencies such as the Department of Foreign Affairs, Department of Environment and Natural Resources, and the Philippine National Police, among others.
Brunei Darussalam will be the next host of the 21st SOMTC and its Related Meetings in 2021. In closing, USEC Florece highlighted his speech on the key outcomes of the meeting and thanked all ASEAN member-states for their support and cooperation to the Philippines as the host of the first-ever conduct of SOMTC meeting via online platform.
November 18, 2020, Camp BGen Rafael T Crame, Quezon City. The Executive Director of the Anti-Money Laundering Council, Atty Mel Georgie Racela and his team made a courtesy visit and meeting with the Director of DIDM, PMGEN MARNI C MARCOS, JR held at the 2nd Flr., DIDM Conference Room, NHQ Bldg., Camp BGen Rafael T Crame, Quezon City. Prior to the said visit, Atty Racela paid a courtesy call and meeting to the new Chief of the Philippine National Police, POLICE GENERAL DEBOLD M SINAS where PMGEN MARCOS joined them and discussed future cooperation with the PNP leadership against money laundering and countering the financing of terrorism. The heads of both agencies will soon begin working on drafting a plan to implement the proposed agreement which is complementary with all the previous and existing Memorandum of Agreement (MOA) signed by AMLC to some PNP offices/units.
During the visit in DIDM, PMGEN MARCOS reiterated the instructions of the Chief, PNP to strengthen collaboration and partnership with the country’s Financial Intelligence Unit (FIU) on the investigation of unlawful activities as specified under RA No. 9160, also known as the “Anti-Money Laundering Act of 2001”, as amended, and RA No. 10168, also known as the “Anti-Terrorism Financing and Prevention and Suppression Act (TFSA) of 2012.” DIDM has an existing MOA with AMLC which was signed on September 27, 2019 and will expire in September 2024. The scope of the MOA is to prevent, control, detect, investigate and prosecute unlawful activities (e.g. illicit drug trafficking, fraud, trafficking in persons, kidnapping, theft, cybercrime, IPR violations, child pornography, terrorist financing, environmental crimes and trade-based money laundering, OSEC, etc.) and focuses on information exchange and capacity building.
Atty Racela expressed his optimism for the full implementation of the agreement with DIDM through the intelligence reports shared through the secured information sharing portal while for FIUs, intelligence reports are disseminated via the Egmont Secure Web (ESW). PMGEN MARCOS welcomes the financial intelligence reports shared by AMLC relative to OSEC cases with indicators of a suspected money laundering activity in the country using the various online payment systems and wire transfers. He further expressed his desire for the possible conduct of joint investigation with the CIDG, ACG, WCPC, among others against money laundering offenses. PMGEN MARCOS also cited the proposed training activities to be undertaken by both agencies to further capacitate the PNP investigators and detectives on the financial and general investigation of money laundering and countering the financing of terrorism, which is part of the C,PNP’s guidance for PNP personnel to undergo appropriate competency training and technical enhancement activities to level-up their skills set.
Indeed, with the current trends on money laundering and increasing number of OSEC cases in the country, this collaboration and partnership between the two agencies will surely pave way for the successful arrest of OSEC operators in the country and money laundering offenders.
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
A Hat in Time |
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Developer: Gears for Breakfast This game has unused animations. |
The story of a kid and A Hat in Time, on a quest to get back home in time for dinner and cookies.
To do: Lots of meshes/textures/materials/etc. within the content packages of the game's editor. A couple of Matinees/Cinematics within some of the games cooked maps. Some HUD Elements have some functionality that isn't used. |
- 5Unused Music
- 6Unused Text
- 7Unused Graphics
Sub-Pages
Unused Animations Darling, you moved! The picture is ruined! How could you?! |
Unused Models Buckle up, because this game has a bunch of these! |
Unused Cutscene
An unused cutscene that would fit well as a post-credits cutscene. This area is part of the same map that contains Hat Kid's sleeping 'The End' scene, after the credits. Changing the in-game lighting reveals that there is a rogue coat rack hiding just outside of the scene. The room design shows that this scene takes place within Mafia Town.
Unseen Area
Hidden away in the credits sequence away from the player's view is a tent with a blackboard inside like those seen in the Alpha and Beta builds of the game, it features the thank you from Mario at the end of Super Mario 64 and a few words of encouragement from W.T.N, that being William T. Nicholls, the Gears For Breakfast's art director and level designer.
Unused Cinematics
Unused cinematics from the Alpha trailer remain in the game. Within Mafia Town, there are four unused cinematics called cine1, cine2, cine3 and cine4. To see them, open the developer console and enter enablecheats. Then write ce <cinematic name>, and the cinematic will play.
https://depositguide-slots-free-jackpot-hasl.peatix.com. In Mafia Town HQ has two strange unused cinematics called Bird and rs. The cinematic named Bird transforms the player into a rat. They can move and hit Hat Kid only if they are close to her. The other cinematic is in the kitchen. When it is played, the music stops and the camera zooms onto a Mafia cook working on some food. The cinematic's description calls it 'Rhythm Segment'. It might have been an introductory cutscene to a rhythm-based minigame of some sort.
Unused Music
Beta File Select
A leftover from the Beta build of the game. It played on the title screen and file select screen.
Guard Caught Jingle
A variation of the jingle that plays upon selecting who the murderer is in the act 'Murder on the Owl Express'. Judging by the filename, it would have played upon being caught in the stealth segment.
Hub World Secret Pillow Hideout Variation Intro
A variation of the tune that plays every time the player enters Hat Kid's Spaceship. As there is never an instance where the intro plays from within the pillow fort, this variation is unused.
Sand 'n Sails Level Intro
The level introduction theme that would have played while starting the cut chapter 'Sand 'n Sails'.
Unused Text
Mafia.ini
An unused script about ties from the beta of the game.
cafescene.int
A script for the unused cafe scene in the section above.
debug.int
Standard Mafia dialogue.
Unused Diary Entries
Mizjam1 Entry Town Mac Os Update
Hat Kid's diary can be found in her bedroom by using the Ice Hat on the pile of pillows. Since both the Ice Hat and the first few Time Pieces are required to access this area, these diary entries are rendered inaccessible:
An entry for the prologue and Chapter 1, Act 1.
An entry for Chapter 1, Act 2.
An entry for Chapter 1, Act 3. https://freeslotsbqflupokersinonlineplaybuffalo.peatix.com. Note that the words 'Time Piece' are rendered with an icon and colorization.
One more is very difficult to see in-game, because you need to save and exit from Dead Bird Studios after getting the Ice Hat then get three more Time Pieces from Time Rifts:
An entry for Chapter 1, Act 4.
An entry for Chapter 5, Act 1. The game never shows this entry due to a bug
Unused Mustache Girl Dialog
An unused cutscene in Subcon Forest featuring Mustache Girl and Snatcher.
Unused Graphics
A collectible birb. It can no longer be collected.
Menu icons for collected and uncollected Time Pieces. These originated from the Alpha build.
UI relating to 'Badge Points', a function removed for the final game. Badge Points were only available in the Alpha and Beta builds.
A texture for the now-removed Electro Badge. This badge appeared in pre-release builds of the game.
A badge that went unused for the Ice mechanic. Being eventually replaced with the 'Ice Hat' in the final game. It was formally known as the 'Ice Statue Badge'.
An early badge referred to as the 'Owl's Brew Badge'. It was eventually replaced with the 'Brewing Hat' in the final game.
An unused UI image for Hover Yarn. The hover functionality was modified and delegated to a badge instead of a hat.
A placeholder UI icon for a water flask, using its 3D model. The water flask was not used for the final game, and was likely related to the 'Sand 'n Sails' chapter before that chapter was turned into 'Alpine Skyline'.
Final |
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A placeholder UI icon for the Dweller's Mask, using its 3D model.
A concept design of the game's title screen.
An additional concept design visualizing object paths. It contains some notes in yellow that are too small to read.
A watermark leftover from the previous speedrun event build.
Prototype/Alpha Build Graphics
To do: Detail exactly which builds this content is found in. If it is not final, it goes on one of our lovely prototype pages. |
Graphics found within the Alpha build of the game. Features leftover assets from the Prototype build.
Mizjam1 Entry Town Mac Os 10
UI originally used in the act: 'Barrel Battle'. It was modified in the Beta build of the game and removed completely in the final.
Pretty self explanatory. Early UI for the Badge menu.
A collection of leftover icons and logos used in the prototype build.
Early icon and name for the act that eventually became both 'Welcome to Mafia Town' and 'Barrel Battle'.
Early icon and name for the act 'Heating up Mafia Town'.
Early icon and name for an unknown act in the Subcon Forest.
Early icon and name for the act 'Queen Vanessa's Manor'.
Mizjam1 Entry Town Mac Os X
This was used to obscure a couple of the icons listed above. This was used as a way to promote their Kickstarter page at the time.
Credits from the Alpha Build of the game.
Mizjam1 Entry Town Mac Os Catalina
Texture Oddities
These textures for the Dweller's Mask variants all contain notes within the texture that signify the front and back of each mask.
The detective hat texture contains an art reference image.
Habster says hello.